Presentation 1 download DMT Lab introduction

Presentation 2 download Dr Ian Williams - Standards for measuring time based media and their potential for MR assessment

Presentation 3 download Alan Dolhasz - Definitions of realism in the context of MR and methods for quantification

About

The aim of this workshop is to discuss a range of methods for analysis and improvement of perceptual realism in mixed and augmented reality systems. This will be explored in the context of appearance relationships (relative colour and illumination differences between real and virtual components of a scene) as well as structural relationships (the physical and semantic interaction between real and virtual components of a scene). Both objective measurements as well as Quality of Experience (QoE) metrics will be discussed. This half-day workshop will consist of an opening keynote presentation, a paper session reviewed by the world's leading researchers in the field and a demo/interactive session showcasing a range of testing methods, algorithms, application scenarios and prototypes.

Important Dates

Position paper deadline: September 8th 2015

Date of workshop: September 29th 2015, 14:00

Workshop paper deadline extended: July 27th 2015

Review Responses : August 4th 2015

More information to follow, visit this website again or follow us on Twitter for updates.

Should you have any questions regarding the workshop, please email Dr. Ian Williams


Organizers

The workshop is organised by members of the Digital Media Technology Lab at Birmingham City University, UK.

Commitee Members

  
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Theme


Increasingly mixed and augmented systems are becoming distributed and therefore now facilitate people over distance in co-creation and collaboration remotely. For example, applications of telehealth, remote training and distance learning often require people to form teams who simultaneously interact remotely with the same objects, while perceiving the same mixed reality. Where this is the case often di.erent users will be interacting at different times with the proposed systems, while other users are passive observers and vice versa and will therefore have a different QoE of the interaction. The common measures for performance evaluation in mixed reality often focus on task performance and are therefore usually gauged by the result, or the first person observing the interaction; rarely by the third person viewing the interaction. This workshop will explore the emerging methods of capturing accuracy for both the first person interacting with the system and also the third person observing the system.

The workshop will address, measures of visual realism, interaction quality and perception, mixed reality QoE, observer QoE and the general problems associated with quantifying perceptual quality from a first person to third person. This workshop will therefore appeal to researchers and developers wishing to analyse and develop mixed reality and augmented reality systems. It will act as a platform for discussion, advancement and interdisciplinary investigation of the tools and measures for ensuring the optimal perceptual experience.

Program


Preliminary program. This program will be updated as papers are reviewed.

14.00 - 14.10 Opening address Rationale behind the workshop: Addressing the issue of realism and plausibility in the context of mixed reality, as dictated by the problems and needs faced by industry (production companies, design agencies). Defining realism in the context of MR and reviewing methods of its quantification applicable in this scenario. How do these approaches fit into standards of quality measurement in time-based media and can we adapt these standards to MR?
14.15 - 14.45 Keynote: Nicolas Monnoyer (Big Bad Wolf & 3 Little Pix) Designing and developing commercial solutions in MR: problems faced, cost vs quality.
14.45 - 15.35 Dr. Ian Williams (DMT Lab, Birmingham City University) Standards for measuring time based media and their potential for MR assessment.
15.45 - 16.35 Alan Dolhasz (DMT Lab, Birmingham City University) Definitions of realism in the context of MR and methods for quantification.
16.35 - 17.10 Closing Address \& Discussion

Call for Papers


*New Deadline for 2-page Position Papers: 08/09/15 23.00 BST*

*Extended Deadline for Short papers : 27/07/15 15.00 BST*
This MPRMAR workshop will explore the emerging methods for capturing the accuracy of mixed and augmented reality systems. The workshop will address, measures of visual realism, interaction quality and perception, mixed reality QoE, observer QoE and the general problems associated with quantifying perceptual quality from a first person to third person. This workshop will appeal to researchers and developers wishing to analyse and build mixed reality and augmented reality systems by providing a forum for discussion, advancement and interdisciplinary investigation of the tools and measures for ensuring the optimal perceptual experience.
The workshop will be a platform to promote new methods, ideas and standards for quantifying perceptual realism in both mixed and augmented reality. The MPRMAR workshop aims to draw from multiple disciplines, with an aim to promote standards in perceptual realism, with methods and techniques from the image, video and audio processing fields and showing how these can help to quantify the perceptual quality of mixed and augmented reality.
This workshop will be an opportunity to discuss and present short papers promoting novel unpublished work or positioning work, detailing topics suitable for measuring realism for Mixed and Augmented Reality.

To present a short paper at the workshop you are asked to submit a 6-8 page paper using the ISMAR paper format (available here: ismar.vgtc.org/ismar/2015/info/call-participation/submission-guidelines#Others).

To present a "Position paper" detailing new ideas or work towards an idea, then submit a 2 page position paper to the MPRMAR easychair submission.
Position papers will be reviewed by the workshop organizers for content and subject relevance. On acceptance, position papers will be available on the workshop website and will be presented as short 10 minute demos/presentations with an aim to enthuse the workshop delegates and aid idea generation. The submission deadline for position papers is September 8th 2015 23.00 BST. EasyChair paper submission available here: https://easychair.org/conferences/?conf=mprmar1.

Download a PDF version of the Call for Papers

Topics


We invite submissions on, but not limited to, the following topics:

Further Information


For further information about schedules, travel, accommodation, venue and access please visit the ISMAR 2015 website

  

© 2015 Birmingham City University - Digital Media Technology Lab (DMT Lab)