The aim of this workshop is to discuss a range of methods for analysis and improvement of perceptual realism in mixed and augmented reality systems. This will be explored in the context of appearance relationships (relative colour and illumination differences between real and virtual components of a scene) as well as structural relationships (the physical and semantic interaction between real and virtual components of a scene). Both objective measurements as well as Quality of Experience (QoE) metrics will be discussed. This half-day workshop will consist of an opening keynote presentation, a paper session reviewed by the world's leading researchers in the field and a demo/interactive session showcasing a range of testing methods, algorithms, application scenarios and prototypes.
Date of workshop: September 29th 2015, 14:00
Workshop paper deadline extended: July 27th 2015
Review Responses : August 4th 2015
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Should you have any questions regarding the workshop, please email Dr. Ian Williams
Increasingly mixed and augmented systems are becoming distributed and therefore now facilitate people over distance in co-creation and collaboration remotely. For example, applications of telehealth, remote training and distance learning often require people to form teams who simultaneously interact remotely with the same objects, while perceiving the same mixed reality. Where this is the case often di.erent users will be interacting at different times with the proposed systems, while other users are passive observers and vice versa and will therefore have a different QoE of the interaction. The common measures for performance evaluation in mixed reality often focus on task performance and are therefore usually gauged by the result, or the first person observing the interaction; rarely by the third person viewing the interaction. This workshop will explore the emerging methods of capturing accuracy for both the first person interacting with the system and also the third person observing the system.
The workshop will address, measures of visual realism, interaction quality and perception, mixed reality QoE, observer QoE and the general problems associated with quantifying perceptual quality from a first person to third person. This workshop will therefore appeal to researchers and developers wishing to analyse and develop mixed reality and augmented reality systems. It will act as a platform for discussion, advancement and interdisciplinary investigation of the tools and measures for ensuring the optimal perceptual experience.
Preliminary program. This program will be updated as papers are reviewed.
|14.00 - 14.10||Opening address||Rationale behind the workshop: Addressing the issue of realism and plausibility in the context of mixed reality, as dictated by the problems and needs faced by industry (production companies, design agencies). Defining realism in the context of MR and reviewing methods of its quantification applicable in this scenario. How do these approaches fit into standards of quality measurement in time-based media and can we adapt these standards to MR?|
|14.15 - 14.45||Keynote: Nicolas Monnoyer (Big Bad Wolf & 3 Little Pix)||Designing and developing commercial solutions in MR: problems faced, cost vs quality.|
|14.45 - 15.35||Dr. Ian Williams (DMT Lab, Birmingham City University)||Standards for measuring time based media and their potential for MR assessment.|
|15.45 - 16.35||Alan Dolhasz (DMT Lab, Birmingham City University)||Definitions of realism in the context of MR and methods for quantification.|
|16.35 - 17.10||Closing Address \& Discussion|
Download a PDF version of the Call for Papers
We invite submissions on, but not limited to, the following topics:
For further information about schedules, travel, accommodation, venue and access please visit the ISMAR 2015 website